"Girl of Many Faces" was a proof of concept that I spent the latter half of 2019 developing with an old colleague, maining serving as a basic sketch or proof of concept for adapting my artstyle into a 3d environment. I don't have anything on it really, as it mostly lived on that friend's hard drive who has since left the internet. It was very short and mostly was about building a 3d style game, at one point with sprites we digitized via a greenscreen. I showed it around at a few events with a clown mask that I wore to hide my face, but it never caught on and so was not turned into a full game or demo.